![]() ![]() The player may also skip an adjacent node at any time by collecting Warp Shards, which yield small amounts of EXP, gil, and other loot. Clearing larger nodes in a given area, however, will flag the nodes as teleport points, allowing for faster travel. The player can only move one space at a time so long as a path is available. Travel between battles relies on a network of fixed routes and nodes. Any EXP gained is distributed across all active cards, with the warrior's effective level as the sum of all ability card levels. Treasures may also be obtained after clearing specified areas. While a foe is broken, the warrior will be able to deal much more damage per individual action than they otherwise normally deal, akin to the Stagger system of the Lightning Saga.Īs is tradition in Final Fantasy games, winning a battle may yield various kinds of loot including skillseeds based on the primary deck, common cards, magicite, and skill coins. Each enemy also has a Break gauge that, when depleted, stuns the enemy for multiple actions within the span of a turn. Each main story chapter cleared also raises the per-rarity-rank cap on the player's card levels.Įnemies have varied strengths and weaknesses as well for instance, using a fire-aspected ability on an ice-aspected enemy will deal extra damage. As the player gains experience in battle, they earn more base stamina along with the ability to set more decks in their personal selection queue. As the player advances the story, they will earn the ability to set two concurrent decks to use in battle and to freely switch between them, including the ability to call an ally for one action per turn if different allies are set. Each card in a warrior's deck will draw a set number of orbs from the drive gauge to use its indicated ability or, the warrior may draw orbs in to create a shield, halving potential damage from the element drawn in. As the player attacks physically by tapping anywhere on the field, they will draw element orbs from the enemy to fill a drive gauge. The remaining four cards determine their abilities and any stat bonuses to be applied on top of the base job. The player must set their chosen warriors' skills as decks of cards, the first being the warrior's job that determines their base stats. The player assumes control of Wol or one of his allies in a series of first-person battles against waves of enemies. ![]() Mobius Final Fantasy uses a hybrid turn-based card battle system. ![]()
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